The Wild Sheep Chase
System:Dungeons & Dragons 5e
GM:Jade O’Neil (she/her)
When:Saturday 11am–3pm
Duration:4 hours
Players:6
Minimum Age:None specified
Beginner Friendly?:Yes, open to all, no experience needed
Character Creation:Pre-gens available, but feel free to bring your own level 4 character
Synopsis:
Adventure, danger, and a decent dose of downright weirdness erupt when the party’s attempt to enjoy a rare afternoon of downtime is interrupted by a frantic sheep armed with a Scroll of Speak to Animals. Soon, you’re dragged into a magical grudge match that will test your strength, courage, and willingness to endure some extremely baa’d puns.
A fun and mildly ridiculous D&D one-shot suitable for brand new players and veterans alike.
⚠️ Content notes: light RPG combat violence and the potential peril of a sheep if the mission goes poorly.
📜 Written by Richard Jansen-Parkes (Winghorn Press).
System: DaggerHeart
GM: Rusty Carroll (he/they)
When: Sunday 11am–2pm and 4–7pm
Duration: 3 hours
Players: 6
Minimum Age: Any age welcome
Beginner Friendly?: Yes, open to all, no experience needed
Character Creation: Pre-generated with players adding their own flavour
Synopsis:
Not all who wake should have.
You wake in a field with no memory of how you arrived. The air feels wrong — too still, too aware. You are not alone.
Each of you is bound to something:
– a companion who keeps you grounded
– a presence that watches from just beyond sight
A nearby village is suffering. People wake in the night to find figures standing over them.
🖤 A slightly noir backstory involving unsettling events, but no horror experiences at the table.
🌌 A homebrew adventure set in the world of Siralune during its era of high magic.
Dungeon World: A Player-Led Adventure
System:Dungeon World
GM:Jade O’Neil (she/her)
When:Sunday 11am–3pm
Duration:4 hours
Players:6
Minimum Age:None specified
Beginner Friendly?:Yes, open to all, no experience needed
Character Creation:Done at the table
Synopsis:
In this dynamic one-shot Dungeon Worldsession, you and your fellow players will embark on a journey of collaborative world-building and immersive storytelling. Players will bring their characters to life by shaping their backgrounds and personalities, while the GM builds on those choices to guide the adventure.
With its rules-light system, Dungeon Worldis perfect for a truly player-led experience, full of improv and roleplay. Midway through the session, you’ll level up and take a short break to reflect and strategise before diving back in for a climactic final encounter — shaped entirely by the decisions and dice rolls made earlier in the game, leading to a completely unique showdown.
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